BORA SOMUNOĞLUART / CODE / SPACE
TR/ENG

CREATIVE TECHNOLOGY / PROJECT-BASED COLLABORATIONS

Art. Software. Space.

Bora Somunoğlu — new media artist, designer and creative software developer. I create original visual worlds and the interactive systems behind them for exhibitions, brands and cultural spaces.

Request a project proposal↗Explore the portfolio ↓

ANKARA, TÜRKİYE / LOCAL & INTERNATIONAL COLLABORATIONS

TouchDesigner 2025 Tokyo EventTouchDesigner 2025 Tokyo Event↗Istanbul Digital Art Festival - IDAFIstanbul Digital Art Festival - IDAF↗ROUTEX — From Türkiye to the WorldROUTEX — From Türkiye to the World↗Rota: The Silk Road in the Digital AgeRota: The Silk Road in the Digital Age↗

01 / WHAT CAN WE CREATE?

An artwork, a custom software system or a spatial experience. Let’s shape the scope around your idea, your venue and your audience.

01

Creative software & TouchDesigner

Custom real-time visual systems, generative tools and interactive applications. I develop the software behind the experience, not only the images on the screen.

SCOPE

Interaction logic, TouchDesigner development, data-driven visuals, prototypes and testing. Inputs, hardware interfaces and handover requirements are defined in the project brief.

Discuss this service ↗
02

Projection mapping

Moving-image content designed for architectural surfaces, objects and stages. Space, perspective and light become part of the visual narrative.

SCOPE

Surface study, visual concept, animation and real-time content. Projection equipment, calibration, installation and on-site operation are scoped separately for each project.

Discuss this service ↗
03

Immersive exhibitions & spatial design

Exhibition experiences that bring space, moving images and interaction together. For curators and institutions developing a site-specific encounter with digital art.

SCOPE

Spatial concept, visitor journey, visual content and interactive system design. The exhibition format, technical requirements and installation responsibilities are agreed with the host.

Discuss this service ↗
05

Trade fair & brand experiences

Creative technology for exhibition stands, launches and events: interactive screens, spatial storytelling and generative visual identities tailored to a brief.

SCOPE

Creative concept, visual content and custom interactive software. Deliverables, commercial usage, hardware, fabrication and on-site support are clarified before quoting.

Discuss this service ↗
06

Generative art & live visuals

Original generative artworks and real-time visuals under fluX. Audiovisual performances and visual systems shaped by sound, rhythm and the space around them.

SCOPE

Art direction, generative content, performance systems and live visual collaboration. Screen formats, performance duration and usage rights are agreed per project.

Discuss this service ↗

Related works demonstrate the artistic and technical approach. They are not all commercial commissions covering the complete service scope; project pages distinguish concepts and realised work.

CURATORS & CULTURAL INSTITUTIONS

Exhibit a work. Or commission a new one.

Get in touch to exhibit an existing work, commission a site-specific piece, or discuss an audiovisual performance or talk. We can explore work selection, formats, technical requirements, usage rights and artist participation together.

Independent programme record

TouchDesigner Event Tokyo 2025 — a talk titled “When Space Becomes the Canvas: Merging Architecture and TouchDesigner”.

Read the Derivative event programme ↗

BRANDS, AGENCIES & COMMISSIONERS

Not just the image. The system behind it.

Commission creative concepts, visual content and interactive software for a trade fair stand, launch, exhibition or event. Bring me into your existing team or propose a project-based collaboration.

Equipment rental, fabrication and on-site installation are not automatically included. Technical production, licences and handover scope are agreed at the proposal stage.

Request a project proposal ↗

02 / HOW WE WORK

01 / BRIEF

Define the intention.

We discuss your audience, venue, technical conditions, timeline and budget range.

02 / CONCEPT & PROTOTYPE

Test the idea.

We define the visual direction, interaction logic, technical approach and project scope.

03 / PRODUCTION & HANDOVER

Bring it to life.

Agreed content and software are developed; testing, delivery and support responsibilities are defined in the proposal.

03 / BEFORE WE BEGIN

Can I commission software development?

Yes. My focus is TouchDesigner, real-time visual systems, generative tools and software for interactive experiences. Share the inputs, expected outputs and technical environment for your project.

What do you provide for projection mapping and immersive exhibitions?

Spatial and visual concepts, content production and interactive system design. Responsibility for equipment, fabrication, calibration, installation and on-site operation is agreed separately before production.

Can we work together internationally?

International project and exhibition enquiries are welcome in English or Turkish. Remote work, on-site participation, travel and technical crew requirements are discussed according to the project.

What do you need to prepare a proposal?

The project goal, venue and city, target dates, approximate budget range, any screen or projection specifications, and expected deliverables. If these are not yet settled, we can start with your idea.

How is pricing determined?

Pricing is project-specific and depends on scope, production time, technical complexity, usage rights and support requirements. A proposal is prepared for your needs rather than a fixed off-the-shelf package.

04 / PROJECT ENQUIRY

You have an idea. Let’s talk.

Write to discuss a curatorial invitation, an original artwork, creative software or experience design. A few lines about the idea, venue and timeline are enough to begin.

Request a project proposal↗info@borasomunoglu.comThis opens your email app. You can edit the message before sending, or copy the email address below.
Bora Somunoğlu

ABOUT THE ARTIST

Bora Somunoğlu is a multidisciplinary designer, new media artist and creative software developer based in Ankara, Türkiye. A graduate of Bilkent University’s Interior Architecture and Environmental Design programme, he brings spatial thinking and real-time computation together in immersive and generative experiences.

Biography & portfolio ↗